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Job details

Animation Systems Engineer

Job Summary

A company is looking for an Animation Engineer to develop scalable character animation systems in a remote environment.

Key Responsibilities
  • Build and maintain native animation instances for characters and runtime systems
  • Collaborate with Tech Animation to refine data definitions and modular character build logic
  • Drive and optimize secondary motion systems and improve animation system scalability across platforms
Required Qualifications
  • Expert-level C++ experience with real-time, performance-sensitive systems
  • Proven experience with real-time animation systems in Unreal or similar AAA engines
  • Deep knowledge of skeletal animation, blending, and state machines
  • Strong math foundation including linear algebra and motion/physics integration
  • Familiarity with modular character systems and technical considerations of multiplayer animation systems is beneficial

Average salary estimate

$105000 / YEARLY (est.)
min
max
$90000K
$120000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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MATCH
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FUNDING
DEPARTMENTS
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
EMPLOYMENT TYPE
Full-time, remote
DATE POSTED
May 20, 2025

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