Let’s get started
By clicking ‘Next’, I agree to the Terms of Service
and Privacy Policy
Jobs / Job page
Level Designer (remote/hybrid) image - Rise Careers
Job details

Level Designer (remote/hybrid)

Abstraction is a Dutch game development studio aiming to deliver cutting-edge game experiences. Specializing in both technically and creatively demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio boasts over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.

We are currently seeking a talented Level Designer to join our growing design team. In this role, you get the opportunity to work on a big AAA FPS project. You will be overseeing the gameplay passes and adding value on level creation, as well as maintaining some of the scripts, passes and balancing. You will also be working cross-disciplinary with our game designers, art & Tech team to ensure the relevance of layouts.

Your Impact :

 In this role, you'll be much more than your job title. You will: 

  • Cultivate Collaboration: Enhance our team culture through active participation and open communication

  • Ignite Innovation: Bring fresh, creative ideas that challenge conventional thinking

  • Embody Our Values: Live our core values and inspire others by example

  • Encourage Growth: Share your knowledge, fostering both individual and team development

  • Champion Positive Change: Help steer our company towards impactful, industry-leading initiatives. 

Your contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community. 

What You Will Bring:  

  • You have solid experience in Level Design, ideally on AAA FPS games

  • Expertise in UE5

  • You have a good ability to illustrate your intentions

  • Solid experience with scripting and balancing

  • You are creative, analytical, autonomous and rigorous

  • Your English is fluent

  • You are passionate about video game creation and have a very good video game culture.

What We Can Offer:

  • A flexible work environment (Hybrid/Remote) 

  • Opportunity to have an impact on one of the biggest industries in the world 

  • A competitive salary 

  • A lot of room for growth and taking responsibility 

  • Training budget to keep you learning and growing  

  • Compounded days off for our long-standing employees  

We are dedicated to fostering an inclusive and equitable work environment where all individuals, regardless of their background, are encouraged to thrive, and we empower all team members to bring their unique perspectives to the table. 

Abstraction Glassdoor Company Review
No rating Glassdoor star iconGlassdoor star iconGlassdoor star iconGlassdoor star iconGlassdoor star icon
Abstraction DE&I Review
No rating Glassdoor star iconGlassdoor star iconGlassdoor star iconGlassdoor star iconGlassdoor star icon
CEO of Abstraction
Abstraction CEO photo
Unknown name
Approve of CEO

Average salary estimate

$70000 / YEARLY (est.)
min
max
$60000K
$80000K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

What You Should Know About Level Designer (remote/hybrid), Abstraction

Join Abstraction, a leading Dutch game development studio based in Eindhoven, as a Level Designer! We’re all about delivering cutting-edge gaming experiences, having collaborated with renowned IPs like Halo, Mass Effect, and more. By becoming part of our talented design team, you’ll get to work on a massive AAA FPS project that promises to challenge your creativity and technical skills. You'll oversee gameplay passes, enrich level creation, and collaborate across disciplines with our dedicated game designers, art, and tech teams to ensure our layouts are both engaging and relevant. At Abstraction, your role as a Level Designer goes beyond just designing levels; you’ll also contribute to cultivating collaboration, igniting innovation, and encouraging growth among our team. We are passionate about making a lasting, positive impact, both in our projects and community. We value autonomy and creativity and are looking for someone who shares our love for video games and the boundless potential they hold. If you have solid experience in Level Design, expertise in Unreal Engine 5, and a passion for pushing the boundaries of gaming, we can’t wait to meet you. Our flexible work environment allows you to thrive, and we offer competitive salaries along with opportunities for growth and a training budget to support your continued development. Ready to leave your mark on the gaming industry? Come join us at Abstraction!

Frequently Asked Questions (FAQs) for Level Designer (remote/hybrid) Role at Abstraction
What are the key responsibilities of a Level Designer at Abstraction?

As a Level Designer at Abstraction, you'll take charge of overseeing gameplay passes and enhancing level creation on an exciting AAA FPS project. You'll be collaborating cross-disciplinary with game designers, artists, and tech teams to ensure that the level layouts are not only engaging but also technically sound. Your role will also involve scripting and balancing elements as needed, ensuring every detail contributes to a memorable player experience.

Join Rise to see the full answer
What qualifications do I need to apply for the Level Designer position at Abstraction?

To apply for the Level Designer position at Abstraction, you'll need solid experience in Level Design, specifically with AAA FPS games. Expertise in Unreal Engine 5 is essential, alongside a good ability to communicate your design intent visually. Strong experience with scripting and balancing is also required. Fluency in English and a genuine passion for video game creation are crucial to help you succeed in our creative and dynamic environment.

Join Rise to see the full answer
How does collaboration work among teams for Level Designers at Abstraction?

Collaboration is a cornerstone of the Level Designer role at Abstraction. You'll be actively working with various teams, including game designers, artists, and tech specialists. This cross-disciplinary collaboration ensures that your work aligns with the overall vision for the game, allowing for innovative ideas and effective problem-solving. Open communication and shared goals create an environment where creative sparks can thrive, leading to exceptional gaming experiences.

Join Rise to see the full answer
What kind of impact can a Level Designer expect to have at Abstraction?

As a Level Designer at Abstraction, your impact extends beyond just designing levels. You'll play a vital role in cultivating a collaborative team culture, igniting innovation with fresh ideas, and encouraging growth in both yourself and your colleagues. Your work will influence the success of our gaming projects and contribute to Abstraction's reputation for delivering high-quality gaming experiences. Plus, being part of a renowned studio allows you to leave a lasting impression on the industry.

Join Rise to see the full answer
What are the growth opportunities for a Level Designer at Abstraction?

At Abstraction, we prioritize growth and development for our Level Designers. You'll have a lot of room to take on responsibilities and enhance your skills. We offer a training budget to facilitate continuous learning and personal development, allowing you to stay updated with the latest trends and tools in game design. As you grow in your role, exciting new opportunities will arise to impact future projects and the overall direction of the studio.

Join Rise to see the full answer
Common Interview Questions for Level Designer (remote/hybrid)
Can you describe your experience with Level Design on AAA FPS games?

When answering this question, provide specific examples from your past projects that highlight your skills in Level Design. Discuss the tools you used, the design principles you followed, and how your contributions impacted the game. Mention any challenges you faced and how you overcame them, demonstrating your analytical and problem-solving abilities.

Join Rise to see the full answer
How do you approach collaboration with other teams in a game development environment?

To effectively address this question, emphasize the importance of communication and teamwork. Share specific examples of how you've successfully collaborated with artists, programmers, and designers in past projects. Highlight instances where your contributions helped bridge gaps between disciplines and led to innovative solutions or improved gameplay.

Join Rise to see the full answer
What techniques do you use to balance gameplay in your levels?

Discuss various techniques you employ for balancing gameplay, such as playtesting, analyzing player feedback, and iterating on level design based on results. Share examples where your balancing efforts directly led to improved player experiences, showcasing your analytical approach to game design.

Join Rise to see the full answer
How do you ensure that your level designs align with the overall game concept?

When answering, outline your process for aligning level designs with the game concept. Discuss how you collaborate with other departments to understand the game's vision and themes. Share specific instances where you adapted your designs to better fit the game's narrative and mechanics, ensuring a cohesive player experience.

Join Rise to see the full answer
Can you share an example of a challenging level design problem you solved?

Choose a real-world example that highlights your critical thinking and problem-solving skills. Describe the challenge, your thought process in addressing it, and the solution you implemented. This will demonstrate your ability to handle complex design tasks effectively in a fast-paced environment.

Join Rise to see the full answer
What role does player feedback play in your design process?

Highlight the significance of player feedback in your design process. Discuss how you gather feedback through playtests and focus groups, and how that input influences your design decisions. Providing examples of adjustments you've made based on player insights will reflect your commitment to enhancing the user experience.

Join Rise to see the full answer
How do you stay updated with the latest trends and technologies in game design?

Discuss various resources you use to stay informed, whether through attending industry conferences, participating in forums, or following relevant publications and influencers. Sharing specific examples of how you've implemented new trends or technologies into your work will demonstrate your proactive approach to staying current in the industry.

Join Rise to see the full answer
What are your thoughts on the importance of storytelling in level design?

Express your belief that storytelling is integral to level design by getting players emotionally invested in the game world. Share examples from your experience where your levels enhanced the narrative, emphasizing how you used environmental storytelling and pacing to guide players through their adventures.

Join Rise to see the full answer
How do you approach playtesting and iteration in your level design process?

Articulate your method for playtesting and iterating on level designs. Emphasize the critical role of testing at different stages of the design process, how you analyze feedback, and how you implement changes based on player interactions. This reflection demonstrates your commitment to creating engaging and functional levels.

Join Rise to see the full answer
What do you think sets a great Level Designer apart from a good one?

Reflect on the qualities that make a great Level Designer, such as creativity, innovation, attention to detail, and an understanding of the player experience. Discuss how these attributes influence your design philosophy and approach, showcasing your passion for going above and beyond to create remarkable gaming experiences.

Join Rise to see the full answer
Similar Jobs
Photo of the Rise User
Bitpanda Remote Vienna, Vienna, Austria
Posted 5 days ago
Photo of the Rise User
Posted 6 days ago
Photo of the Rise User
MYOB Remote No location specified
Posted 3 days ago
Photo of the Rise User
Posted 13 days ago
Posted 6 days ago
Bit Reactor Remote Hunt Valley, Maryland, USA
Posted 8 days ago
MATCH
VIEW MATCH
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
No info
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
January 28, 2025

Subscribe to Rise newsletter

Risa star 🔮 Hi, I'm Risa! Your AI
Career Copilot
Want to see a list of jobs tailored to
you, just ask me below!