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Design Engineer - Visual & Design Systems

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. 

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. 

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a Design Engineer on the Visual & Design Systems team, you’ll be an individual contributor focused on bringing Roblox’s visual language to life through scalable systems, high-fidelity prototypes, and custom tooling. Our team is responsible for defining and evolving the visual foundation of the product, ensuring consistency, clarity, and craft across all surfaces—from mobile and desktop to console and VR. You will help build internal tools, like Figma plugins and design utilities, that empower designers and engineers to work faster and more cohesively. You have experience at the intersection of design and engineering, with a good understanding of design systems, prototyping, and platform-specific implementation. Your work will help ensure our design tools, systems, and prototypes not only inspire—but scale.

You will report to the Head of Visual & Design Systems.

You will:

  • Build internal tools and plugins (e.g., in Figma or custom web apps) that enhance our design and development workflows.
  • Create high-fidelity, cross-platform prototypes that bring new product experiences to life across mobile, desktop, console, and VR.
  • Collaborate with product designers, engineers, and researchers to explore and validate design directions through code.
  • Contribute to the evolution of our design system—ensuring it is scalable, performant, and easy to use for both design and engineering teams.
  • Serve as a technical partner to our brand and product design teams, helping translate visual language into working components.
  • Prototype and test new interaction models, motion systems, and UI patterns to elevate quality and consistency across the platform.

You have:

  • 3+ years of experience in front-end or design-focused software development, with a portfolio showcasing UI prototyping and tooling work.
  • Familiarity with modern design tools and APIs, including Figma and its plugin architecture.
  • Experience using JavaScript/TypeScript, HTML/CSS, modern frameworks like React, or similar tools to validate and refine design concepts.
  • Familiarity with design tokens and related tooling and workflows.
  • Experience building or contributing to design systems and component libraries for multi-platform products (web, mobile, or beyond).
  • Ability to translate design intent into high-quality, performant code and prototypes with attention to interaction, animation, and detail.
  • (Bonus Point) Experience with Roblox development and Lua.
  • (Bonus Point) Experience working across platforms like VR or console, or familiarity with game-engine-adjacent workflows.

You are: 

  • A hybrid thinker who’s as comfortable in Figma as you are in a code editor.
  • Curious, experimental, and passionate about the future of interface design and interaction.
  • A good communicator who enjoys working in cross-disciplinary teams.
  • Detail-oriented, with a high bar for craft and a love of refining the polish and performance of your work.
  • Comfortable navigating ambiguity and moving fluidly between prototyping and production work.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range
$173,470$210,500 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love: 

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy (varies by exemption status)
  • Roflex - Flexible and supportive work policy 
  • Roblox Admin badge for your avatar
  • At Roblox HQ: 
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Average salary estimate

$191985 / YEARLY (est.)
min
max
$173470K
$210500K

If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.

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Roblox's mission is connect a billion people with optimism and civility. Our vision is to reimagine the way people come together.

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Full-time, hybrid
DATE POSTED
May 1, 2025

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